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Vector3D.Add Method (Vector3D, Vector3D)

Adds two Vector3D structures and returns the result as a Vector3D structure.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public static Vector3D Add(
	Vector3D vector1,
	Vector3D vector2


Type: System.Windows.Media.Media3D.Vector3D

The first Vector3D structure to add.

Type: System.Windows.Media.Media3D.Vector3D

The second Vector3D structure to add.

Return Value

Type: System.Windows.Media.Media3D.Vector3D
The sum of vector1 and vector2.

The following example shows how to add two Vector3D structures.

						// Adds a Vector3D to a Vector3D using the overloaded + operator.   
						// Returns a Vector3D.

						Vector3D vector1 = new Vector3D(20, 30, 40);
						Vector3D vector2 = new Vector3D(45, 70, 80);
						Vector3D vectorResult = new Vector3D();

						vectorResult = vector1 + vector2;
                        // vectorResult is equal to (65, 100, 120)

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1
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