Vector3D.Add Method (Vector3D, Vector3D)


The .NET API Reference documentation has a new home. Visit the .NET API Browser on to see the new experience.

Adds two Vector3D structures and returns the result as a Vector3D structure.

Namespace:   System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public static Vector3D Add(
	Vector3D vector1,
	Vector3D vector2


Type: System.Windows.Media.Media3D.Vector3D

The first Vector3D structure to add.

Type: System.Windows.Media.Media3D.Vector3D

The second Vector3D structure to add.

Return Value

Type: System.Windows.Media.Media3D.Vector3D

The sum of vector1 and vector2.

The following example shows how to add two Vector3D structures.

// Adds a Vector3D to a Vector3D using the overloaded + operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 + vector2;
                  // vectorResult is equal to (65, 100, 120)

.NET Framework
Available since 3.0
Return to top