LinearRotation3DKeyFrame Constructors

Definition

Initializes a new instance of the LinearRotation3DKeyFrame class.

Overloads

LinearRotation3DKeyFrame()

Initializes a new instance of the LinearRotation3DKeyFrame class.

LinearRotation3DKeyFrame(Rotation3D)

Initializes a new instance of the LinearRotation3DKeyFrame class with the specified ending value.

LinearRotation3DKeyFrame(Rotation3D, KeyTime)

Initializes a new instance of the LinearRotation3DKeyFrame class with the specified ending value and key time.

LinearRotation3DKeyFrame()

Initializes a new instance of the LinearRotation3DKeyFrame class.

public:
 LinearRotation3DKeyFrame();
public LinearRotation3DKeyFrame ();
Public Sub New ()

Applies to

LinearRotation3DKeyFrame(Rotation3D)

Initializes a new instance of the LinearRotation3DKeyFrame class with the specified ending value.

public:
 LinearRotation3DKeyFrame(System::Windows::Media::Media3D::Rotation3D ^ value);
public LinearRotation3DKeyFrame (System.Windows.Media.Media3D.Rotation3D value);
new System.Windows.Media.Animation.LinearRotation3DKeyFrame : System.Windows.Media.Media3D.Rotation3D -> System.Windows.Media.Animation.LinearRotation3DKeyFrame
Public Sub New (value As Rotation3D)

Parameters

value
Rotation3D

The ending value (also known as "target value") for the key frame.

Applies to

LinearRotation3DKeyFrame(Rotation3D, KeyTime)

Initializes a new instance of the LinearRotation3DKeyFrame class with the specified ending value and key time.

public:
 LinearRotation3DKeyFrame(System::Windows::Media::Media3D::Rotation3D ^ value, System::Windows::Media::Animation::KeyTime keyTime);
public LinearRotation3DKeyFrame (System.Windows.Media.Media3D.Rotation3D value, System.Windows.Media.Animation.KeyTime keyTime);
new System.Windows.Media.Animation.LinearRotation3DKeyFrame : System.Windows.Media.Media3D.Rotation3D * System.Windows.Media.Animation.KeyTime -> System.Windows.Media.Animation.LinearRotation3DKeyFrame
Public Sub New (value As Rotation3D, keyTime As KeyTime)

Parameters

value
Rotation3D

The ending value (also known as "target value") for the key frame.

keyTime
KeyTime

The key time for the key frame. The key time determines when the target value is reached, which is also when the key frame ends.

Applies to