LinearByteKeyFrame Constructors

Definition

Initializes a new instance of the LinearByteKeyFrame class.

Overloads

LinearByteKeyFrame()

Initializes a new instance of the LinearByteKeyFrame class.

LinearByteKeyFrame(Byte)

Initializes a new instance of the LinearByteKeyFrame class with the specified ending value.

LinearByteKeyFrame(Byte, KeyTime)

Initializes a new instance of the LinearByteKeyFrame class with the specified ending value and key time.

LinearByteKeyFrame()

Initializes a new instance of the LinearByteKeyFrame class.

public:
 LinearByteKeyFrame();
public LinearByteKeyFrame ();
Public Sub New ()

Applies to

LinearByteKeyFrame(Byte)

Initializes a new instance of the LinearByteKeyFrame class with the specified ending value.

public:
 LinearByteKeyFrame(System::Byte value);
public LinearByteKeyFrame (byte value);
new System.Windows.Media.Animation.LinearByteKeyFrame : byte -> System.Windows.Media.Animation.LinearByteKeyFrame
Public Sub New (value As Byte)

Parameters

value
Byte

Ending value (also known as "target value") for the key frame.

Applies to

LinearByteKeyFrame(Byte, KeyTime)

Initializes a new instance of the LinearByteKeyFrame class with the specified ending value and key time.

public:
 LinearByteKeyFrame(System::Byte value, System::Windows::Media::Animation::KeyTime keyTime);
public LinearByteKeyFrame (byte value, System.Windows.Media.Animation.KeyTime keyTime);
new System.Windows.Media.Animation.LinearByteKeyFrame : byte * System.Windows.Media.Animation.KeyTime -> System.Windows.Media.Animation.LinearByteKeyFrame
Public Sub New (value As Byte, keyTime As KeyTime)

Parameters

value
Byte

Ending value (also known as "target value") for the key frame.

keyTime
KeyTime

Key time for the key frame. The key time determines when the target value is reached which is also when the key frame ends.

Applies to