Triangle primitive for building a 3-D shape.
Assembly: PresentationCore (in PresentationCore.dll)
Gets a value that indicates whether the object can be made unmodifiable. (Inherited from Freezable.)
Gets a value that indicates whether the object is currently modifiable. (Inherited from Freezable.)
Gets a value that indicates whether this instance is currently sealed (read-only).(Inherited from DependencyObject.)
Gets or sets a collection of normal vectors for the.
Gets or sets a collection of vertex positions for a.
Gets or sets a collection of texture coordinates for the.
Gets or sets a collection of triangle indices for the.
MeshGeometry3D allows the developer to specify position, normal, and texture coordinate information. The Positions property is required.
Normals are assumed to be associated with the front faces of a mesh primitive. The winding order (the order in which the Positions that make up each triangle of the mesh are specified) determines whether a given face is front-facing or back-facing. Front-facing triangles are wound in counter-clockwise order; back-facing triangles are wound in clockwise order.
Available since 3.0
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.