LocalPrintServer Constructor ()

 

Initializes a new instance of the LocalPrintServer class.

Namespace:   System.Printing
Assembly:  System.Printing (in System.Printing.dll)

public LocalPrintServer()

The following example shows how to use this constructor in code that tests a printer's capabilities and configures a print job to take advantage of them.

// ---------------------- GetPrintTicketFromPrinter -----------------------
/// <summary>
///   Returns a PrintTicket based on the current default printer.</summary>
/// <returns>
///   A PrintTicket for the current local default printer.</returns>
private PrintTicket GetPrintTicketFromPrinter()
{
    PrintQueue printQueue = null;

    LocalPrintServer localPrintServer = new LocalPrintServer();

    // Retrieving collection of local printer on user machine
    PrintQueueCollection localPrinterCollection =
        localPrintServer.GetPrintQueues();

    System.Collections.IEnumerator localPrinterEnumerator =
        localPrinterCollection.GetEnumerator();

    if (localPrinterEnumerator.MoveNext())
    {
        // Get PrintQueue from first available printer
        printQueue = (PrintQueue)localPrinterEnumerator.Current;
    }
    else
    {
        // No printer exist, return null PrintTicket
        return null;
    }

    // Get default PrintTicket from printer
    PrintTicket printTicket = printQueue.DefaultPrintTicket;

    PrintCapabilities printCapabilites = printQueue.GetPrintCapabilities();

    // Modify PrintTicket
    if (printCapabilites.CollationCapability.Contains(Collation.Collated))
    {
        printTicket.Collation = Collation.Collated;
    }

    if ( printCapabilites.DuplexingCapability.Contains(
            Duplexing.TwoSidedLongEdge) )
    {
        printTicket.Duplexing = Duplexing.TwoSidedLongEdge;
    }

    if (printCapabilites.StaplingCapability.Contains(Stapling.StapleDualLeft))
    {
        printTicket.Stapling = Stapling.StapleDualLeft;
    }

    return printTicket;
}// end:GetPrintTicketFromPrinter()

.NET Framework
Available since 3.0
Return to top
Show: