Export (0) Print
Expand All

Framebuffer Control State Variables

GL_DRAW_BUFFER
Description: Buffers selected for drawing
Attribute group: color-buffer
Initial value:
Get command: glGetIntegerv

GL_INDEX_WRITEMASK
Description: Color-index writemask
Attribute group: color-buffer
Initial value: 1's
Get command: glGetIntegerv

GL_COLOR_WRITEMASK
Description: Color write enables; R, G, B, or A
Attribute group: color-buffer
Initial value: GL_TRUE
Get command: glGetBooleanv

GL_DEPTH_WRITEMASK
Description: Depth buffer enabled for writing
Attribute group: depth-buffer
Initial value: GL_TRUE
Get command: glGetBooleanv

GL_STENCIL_WRITEMASK
Description: Stencil-buffer writemask
Attribute group: stencil-buffer
Initial value: 1's
Get command: glGetIntegerv

GL_COLOR_CLEAR_VALUE
Description: Color-buffer clear value (RGBA mode)
Attribute group: color-buffer
Initial value: 0, 0, 0, 0
Get command: glGetFloatv

GL_INDEX_CLEAR_VALUE
Description: Color-buffer clear value (color-index mode)
Attribute group: color-buffer
Initial value: 0
Get command: glGetFloatv

GL_DEPTH_CLEAR_VALUE
Description: Depth-buffer clear value
Attribute group: depth-buffer
Initial value: 1
Get command: glGetIntegerv

GL_STENCIL_CLEAR_VALUE
Description: Stencil-buffer clear value
Attribute group: stencil-buffer
Initial value: 0
Get command: glGetIntegerv

GL_ACCUM_CLEAR_VALUE
Description: Accumulation-buffer clear value
Attribute group: accum-buffer
Initial value: 0
Get command: glGetFloatv


  

Community Additions

Show:
© 2015 Microsoft