The wglGetCurrentDC function obtains a handle to the device context that is associated with the current OpenGL rendering context of the calling thread.

HDC wglGetCurrentDC(VOID);


This function has no parameters.

Return Values

If the calling thread has a current OpenGL rendering context, the function returns a handle to the device context associated with that rendering context by means of the wglMakeCurrent function. Otherwise, the return value is NULL.


You associate a device context with an OpenGL rendering context when it calls the wglMakeCurrent function. You can use the wglGetCurrentContext function to obtain a handle to the calling thread's current OpenGL rendering context.


  Windows NT/2000: Requires Windows NT 3.5 or later.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in wingdi.h.
  Import Library: Use opengl32.lib.

See Also

OpenGL on Windows NT, Windows 2000, and Windows 95/98, WGL Functions, wglCreateContext, wglDeleteContext, wglGetCurrentContext, wglMakeCurrent


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