The wglUseFontOutlines function creates a set of display lists, one for each glyph of the currently selected outline font of a device context, for use with the current rendering context. The display lists are used to draw 3-D characters of TrueType fonts. Each display list describes a glyph outline in floating-point coordinates.

The run of glyphs begins with the first glyph of the font of the specified device context. The em square size of the font, the notional grid size of the original font outline from which the font is fitted, is mapped to 1.0 in the x- and y-coordinates in the display lists. The extrusion parameter sets how much depth the font has in the z direction.

The lpgmf parameter returns a GLYPHMETRICSFLOAT structure that contains information about the placement and orientation of each glyph in a character cell.

BOOL wglUseFontOutlines(
  HDC  hdc,         // device context of the outline font
  DWORD  first,     // first glyph to be turned into a display list
  DWORD  count,     // number of glyphs to be turned into display 
                    // lists
  DWORD  listBase,  // specifies the starting display list
  FLOAT  deviation, // specifies the maximum chordal deviation from 
                    // the true outlines
  FLOAT  extrusion, // extrusion value in the negative z direction
  int  format,      // specifies line segments or polygons in 
                    // display lists
                    // address of buffer to receive glyph metric data


Specifies the device context with the desired outline font. The outline font of hdc is used to create the display lists in the current rendering context.
Specifies the first of the set of glyphs that form the font outline display lists.
Specifies the number of glyphs in the set of glyphs used to form the font outline display lists. The wglUseFontOutlines function creates count display lists, one display list for each glyph in a set of glyphs.
Specifies a starting display list.
Specifies the maximum chordal deviation from the original outlines. When deviation is zero, the chordal deviation is equivalent to one design unit of the original font. The value of deviation must be equal to or greater than 0.
Specifies how much a font is extruded in the negative z direction. The value must be equal to or greater than 0. When extrusion is 0, the display lists are not extruded.
Specifies the format, either WGL_FONT_LINES or WGL_FONT_POLYGONS, to use in the display lists. When format is WGL_FONT_LINES, the wglUseFontOutlines function creates fonts with line segments. When format is WGL_FONT_POLYGONS, wglUseFontOutlines creates fonts with polygons.
Points to an array of count GLYPHMETRICSFLOAT structures that is to receive the metrics of the glyphs. When lpgmf is NULL, no glyph metrics are returned.

Return Values

When the function succeeds, the return value is TRUE.

When the function fails, the return value is FALSE and no display lists are generated. To get extended error information, call GetLastError.


The wglUseFontOutlines function defines the glyphs of an outline font with display lists in the current rendering context. The wglUseFontOutlines function works with TrueType fonts only; stroke and raster fonts are not supported.

Each display list consists of either line segments or polygons, and has a unique identifying number starting with the listBase number.

The wglUseFontOutlines function approximates glyph outlines by subdividing the quadratic B-spline curves of the outline into line segments, until the distance between the outline and the interpolated midpoint is within the value specified by deviation. This is the final format used when format is WGL_FONT_LINES. When you specify WGL_FONT_OUTLINES, the display lists created don't contain any normals; thus lighting doesn't work properly. To get the correct lighting of lines use WGL_FONT_POLYGONS and set glPolygonMode(GL_FRONT, GL_LINE). When you specify format as WGL_FONT_POLYGONS the outlines are further tessellated into separate triangles, triangle fans, triangle strips, or quadrilateral strips to create the surface of each glyph. With WGL_FONT_POLYGONS, the created display lists call glFrontFace(GL_CW) or glFrontFace(GL_CCW); thus the current front-face value might be altered. For the best appearance of text with WGL_FONT_POLYGONS, cull the back faces as follows:


A GLYPHMETRICSFLOAT structure contains information about the placement and orientation of each glyph in a character cell. The lpgmf parameter is an array of GLYPHMETRICSFLOAT structures holding the entire set of glyphs for a font. Each display list ends with a translation specified with the gmfCellIncX and gmfCellIncY members of the corresponding GLYPHMETRICSFLOAT structure. The translation enables the drawing of successive characters in their natural direction with a single call to glCallLists.

Note  With the current release of OpenGL for Windows NT and Windows 95, you cannot make GDI calls to a device context when a pixel format is double-buffered. You can work around this limitation by using wglUseFontOutlines and wglUseFontBitmaps, when using double-buffered device contexts.

The following code example shows how to draw text using wglUseFontOutlines:

HDC    hdc;  // A TrueType font has already been selected 
HGLRC  hglrc; 
// Make hglrc the calling thread's current rendering context 
wglMakeCurrent(hdc, hglrc); 
// create display lists for glyphs 0 through 255 with 0.1 extrusion 
// and default deviation. The display list numbering starts at 1000 
// (it could be any number) 
wglUseFontOutlines(hdc, 0, 255, 1000, 0.0f, 0.1f,  
            WGL_FONT_POLYGONS, &agmf); 
// Set up transformation to draw the string 
glTranslate(0.0f, 0.0f, -5.0f) 
glScalef(2.0f, 2.0f, 2.0f); 
// Display a string 
glListBase(1000); // Indicates the start of display lists for the glyphs 
// Draw the characters in a string 
glCallLists(24, GL_UNSIGNED_BYTE, "Hello Win32 OpenGL World."); 


  Windows NT/2000: Requires Windows NT 3.5 or later.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in wingdi.h.
  Import Library: Use opengl32.lib.
  Unicode: Implemented as Unicode and ANSI versions on Windows NT/2000.

See Also

OpenGL on Windows NT, Windows 2000, and Windows 95/98, WGL Functions, glCallLists, glListBase, glTexGen, GLYPHMETRICSFLOAT, wglUseFontBitmaps