The gluDisk function draws a disk.

void gluDisk(
  GLUquadricObj *qobj,
  GLdouble innerRadius,
  GLdouble outerRadius,
  GLint slices,
  GLint loops


The quadric object (created with gluNewQuadric).
The inner radius of the disk (may be zero).
The outer radius of the disk.
The number of subdivisions around the z-axis.
The number of concentric rings about the origin into which the disk is subdivided.


The gluDisk function renders a disk on the z = 0 plane. The disk has a radius of outerRadius, and contains a concentric circular hole with a radius of innerRadius. If innerRadius is 0, then no hole is generated. The disk is subdivided around the z-axis into slices (like pizza slices) and also about the z-axis into rings (as specified by slices and loops, respectively).

With respect to orientation, the positive z-side of the disk is considered to be outside (see gluQuadricOrientation. This means that if the orientation is set to GLU_OUTSIDE, then any normals generated point along the positive z-axis.

If texturing is turned on (with gluQuadricTexture), texture coordinates are generated linearly such that where r = outerRadius, the value at (r, 0, 0) is (1, 0.5); at (0, r, 0) it is (0.5, 1); at (r, 0, 0) it is (0, 0.5); and at (0, r, 0) it is (0.5, 0).


  Windows NT/2000: Requires Windows NT 3.5 or later.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in Glu.h.
  Library: Use Glu32.lib.

See Also

gluCylinder, gluNewQuadric, gluPartialDisk, gluQuadricTexture, gluSphere


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