# gluPartialDisk

The gluPartialDisk function draws an arc of a disk.

```void gluPartialDisk(
GLint slices,
GLint loops,
GLdouble startAngle,
GLdouble sweepAngle
);
```

#### Parameters

qobj
The inner radius of the partial disk (can be zero).
The outer radius of the partial disk.
slices
The number of subdivisions around the z-axis.
loops
The number of concentric rings about the origin into which the partial disk is subdivided.
startAngle
The starting angle, in degrees, of the disk portion.
sweepAngle
The sweep angle, in degrees, of the disk portion.

#### Remarks

The gluPartialDisk function renders a partial disk on the z = 0 plane. A partial disk is similar to a full disk, except that only the subset of the disk from startAngle through startAngle + sweepAngle is included (where 0 degrees is along the positive y-axis, 90 degrees is along the positive x-axis, 180 degrees is along the negative y-axis, and 270 degrees is along the negative x-axis).

The partial disk has a radius of outerRadius and contains a concentric circular hole with a radius of innerRadius. If innerRadius is zero, then no hole is generated. The partial disk is subdivided around the z-axis into slices (like pizza slices), and also about the z-axis into rings (as specified by slices and loops, respectively).

With respect to orientation, the positive z-side of the partial disk is considered to be outside (see gluQuadricOrientation). This means that if the orientation is set to GLU_OUTSIDE, then any normals generated point along the positive z-axis.

If you have turned on texturing (with gluQuadricTexture), gluPartialDisk generates texture coordinates linearly such that where r = outerRadius, the value at (r, 0, 0) is (1, 0.5); at (0, r, 0) it is (0.5, 1); at (r, 0, 0) it is (0, 0.5); and at (0, r, 0) it is (0.5, 0).

#### Requirements

Windows NT/2000: Requires Windows NT 3.5 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.