# glMatrixMode

The glMatrixMode function specifies which matrix is the current matrix.

```void glMatrixMode(
GLenum mode
);
```

#### Parameters

mode
The matrix stack that is the target for subsequent matrix operations. The mode parameter can assume one of three values:
Value Meaning
GL_MODELVIEW Applies subsequent matrix operations to the modelview matrix stack.
GL_PROJECTION Applies subsequent matrix operations to the projection matrix stack.
GL_TEXTURE Applies subsequent matrix operations to the texture matrix stack.

#### Remarks

The glMatrixMode function sets the current matrix mode.

The following function retrieves information related to glMatrixMode:

glGet with argument GL_MATRIX_MODE

#### Error Codes

The following are the error codes generated and their conditions.

Error code Condition
GL_INVALID_ENUM mode was not an accepted value.
GL_INVALID_OPERATION glMatrixMode was called between a call to glBegin and the corresponding call to glEnd.

#### Requirements

Windows NT/2000: Requires Windows NT 3.5 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.