The glDepthMask function enables or disables writing into the depth buffer.
void glDepthMask( GLboolean flag );
- Specifies whether the depth buffer is enabled for writing. If flag is zero, depth-buffer writing is disabled. Otherwise, it is enabled. Initially, depth-buffer writing is enabled.
The following function retrieves information related to glDepthMask:
glGet with argument GL_DEPTH_WRITEMASK
The following is the error code generated and its condition.
|GL_INVALID_OPERATION||glDepthMask was called between a call to glBegin and the corresponding call to glEnd.|
Windows NT/2000: Requires Windows NT 3.5 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in Gl.h.
Library: Use Opengl32.lib.