Matrix class (gdiplusmatrix.h)

A Matrix object represents a 3 ×3 matrix that, in turn, represents an affine transformation. A Matrix object stores only six of the 9 numbers in a 3 ×3 matrix because all 3 ×3 matrices that represent affine transformations have the same third column (0, 0, 1).

Inheritance

The Matrix class implements GdiplusBase.

Methods

The Matrix class has these methods.

 
Matrix::Clone

The Matrix::Clone method creates a new Matrix object that is a copy of this Matrix object.
Matrix::Equals

The Matrix::Equals method determines whether the elements of this matrix are equal to the elements of another matrix.
Matrix::GetElements

The Matrix::GetElements method gets the elements of this matrix. The elements are placed in an array in the order m11, m12, m21, m22, m31, m32, where mij denotes the element in row i, column j.
Matrix::GetLastStatus

The Matrix::GetLastStatus method returns a value that indicates the nature of this Matrix object's most recent method failure.
Matrix::Invert

If this matrix is invertible, the Matrix::Invert method replaces the elements of this matrix with the elements of its inverse.
Matrix::IsIdentity

The Matrix::IsIdentity method determines whether this matrix is the identity matrix.
Matrix::IsInvertible

The Matrix::IsInvertible method determines whether this matrix is invertible.
Matrix::Matrix

Creates and initializes a Matrix::Matrix object that represents the identity matrix. (Matrix.Matrix)
Matrix::Matrix

Creates and initializes a Matrix::Matrix object that represents the identity matrix. (overload 2/3)
Matrix::Matrix

Creates a Matrix::Matrix object based on a rectangle and a point. (overload 2/2)
Matrix::Matrix

Creates a Matrix::Matrix object based on a rectangle and a point. (overload 1/2)
Matrix::Matrix

Creates and initializes a Matrix::Matrix object that represents the identity matrix. (overload 1/3)
Matrix::Matrix

Creates and initializes a Matrix::Matrix object based on six numbers that define an affine transformation.
Matrix::Multiply

The Matrix::Multiply method updates this matrix with the product of itself and another matrix.
Matrix::OffsetX

The Matrix::OffsetX method gets the horizontal translation value of this matrix, which is the element in row 3, column 1.
Matrix::OffsetY

The Matrix::OffsetY method gets the vertical translation value of this matrix, which is the element in row 3, column 2.
Matrix::Reset

The Matrix::Reset method updates this matrix with the elements of the identity matrix.
Matrix::Rotate

The Matrix::Rotate method updates this matrix with the product of itself and a rotation matrix.
Matrix::RotateAt

The Matrix::RotateAt method updates this matrix with the product of itself and a matrix that represents rotation about a specified point.
Matrix::Scale

The Matrix::Scale method updates this matrix with the product of itself and a scaling matrix.
Matrix::SetElements

The Matrix::SetElements method sets the elements of this matrix.
Matrix::Shear

The Matrix::Shear method updates this matrix with the product of itself and a shearing matrix.
Matrix::TransformPoints

The Matrix::TransformPoints method multiplies each point in an array by this matrix. Each point is treated as a row matrix. The multiplication is performed with the row matrix on the left and this matrix on the right.
Matrix::TransformPoints

This topic lists the TransformPoints methods of the Matrix class. For a complete list of methods for the Matrix class, see Matrix Methods.
Matrix::TransformVectors

The Matrix::TransformVectors method multiplies each vector in an array by this matrix.
Matrix::TransformVectors

This topic lists the TransformVectors methods of the Matrix class. For a complete list of methods for the Matrix class, see Matrix Methods.
Matrix::Translate

The Matrix::Translate method updates this matrix with the product of itself and a translation matrix.

Requirements

Requirement Value
Target Platform Windows
Header gdiplusmatrix.h