pixelHeight property
Sets or retrieves the height of the object.
Syntax
pixelHeight:
<integer>
Property values
- integer
-
An Integer that specifies or receives the height, in pixels.
CSS information
| Applies To | All elements |
|---|---|
| Media | visual |
| Inherited | no |
| Initial Value |
Remarks
Setting this property changes the value of the height without changing the units designator. Unlike the height property, this property's value is an integer, not a string, and is always interpreted in pixels.
For more information about how to access the dimension and location of objects on the page through the Dynamic HTML (DHTML) Document Object Model (DOM), see Measuring Element Dimension and Location with CSSOM in Internet Explorer 9.
Examples
This example uses a timer to increment the pixelHeight property.
Code example: http://samples.msdn.microsoft.com/workshop/samples/author/dhtml/refs/pixelWidth.htm
<!DOCTYPE html> <html> <head> <title>pixelWidth</title> </head> <body onload="scaleThis(); moveThis(); scaleThis2(); moveThis2()"> <span style="position: absolute; top: 5px; left: 5px; color: white; background-color: black">SAMPLE SHOWING SCALING AND MOVING</span> <div> <img id="sphere" style="position: relative; top: -10px; left: -10px; width: 10px; height: 15px; z-index: 1" src="http://samples.msdn.microsoft.com/workshop/samples/author/dhtml/graphics/sphere.jpg" border="0" alt="sphere"> </div> <div> <img id="sphere2" style="position: relative; top: -10px; left: 200px; width: 10px; height: 15px; z-index: 2" src="http://samples.msdn.microsoft.com/workshop/samples/author/dhtml/graphics/sphere.jpg" border="0" alt="sphere"> </div> <script> function scaleThis() { if (sphere.style.pixelWidth < 900) { sphere.style.pixelWidth += 4; sphere.style.pixelHeight += 4; window.setTimeout(scaleThis, 1); } } function moveThis() { if (sphere.style.posLeft < 900) { sphere.style.posTop += 2; sphere.style.posLeft += 2; window.setTimeout(moveThis, 1); } } function scaleThis2() { if (sphere2.style.pixelWidth < 900) { sphere2.style.pixelWidth += 2; sphere2.style.pixelHeight += 2; window.setTimeout(scaleThis2, 1); } } function moveThis2() { if (sphere2.style.posLeft < 900) { sphere2.style.posTop += 1; sphere2.style.posLeft += 1; window.setTimeout(moveThis2, 1); } } </script> </body> </html>
Requirements
|
Minimum supported client |
Windows XP |
|---|---|
|
Minimum supported server |
Windows 2000 Server |
|
Header |
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|
IDL |
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DLL |
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See also