InputBinding Constructor (ICommand^, InputGesture^)

 

Initializes a new instance of the InputBinding class with the specified command and input gesture.

Namespace:   System.Windows.Input
Assembly:  PresentationCore (in PresentationCore.dll)

public:
[SecurityCriticalAttribute]
InputBinding(
	ICommand^ command,
	InputGesture^ gesture
)

Parameters

command
Type: System.Windows.Input::ICommand^

The command to associate with gesture.

gesture
Type: System.Windows.Input::InputGesture^

The input gesture to associate with command.

Exception Condition
ArgumentNullException

command or gesture is null.

If you are a software developer using existing input binding classes, you generally will not use this constructor, even if you are defining custom commands. Instead, you will either use constructors of derived classes (KeyBinding and MouseBinding), or you will use this constructor as the base instantiation of a custom class. Although the InputBinding class supports different input devices in principle, in practice you must choose which device the input binding will represent. You only can set only one Gesture value on the input binding, and gestures are device-specific.

The following example shows how to use this constructor to associate a KeyGesture with a RoutedCommand.

No code example is currently available or this language may not be supported.

.NET Framework
Available since 3.0
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