Was this page helpful?
Your feedback about this content is important. Let us know what you think.
Additional feedback?
1500 characters remaining
Export (0) Print
Expand All

IChannelFactory<TChannel> Interface

Defines the interface that must be implemented by channel factories that create type-specific channels.

Namespace:  System.ServiceModel.Channels
Assemblies:   System.ServiceModel (in System.ServiceModel.dll)
  System.ServiceModel.Primitives (in System.ServiceModel.Primitives.dll)

public interface IChannelFactory<TChannel> : IChannelFactory, 
	ICommunicationObject

Type Parameters

TChannel

The type of channel that the channel factory creates.

The IChannelFactory<TChannel> type exposes the following members.

  NameDescription
Public propertySupported by Portable Class LibraryStateGets the current state of the communication-oriented object. (Inherited from ICommunicationObject.)
Top

  NameDescription
Public methodSupported by Portable Class LibraryAbortCauses a communication object to transition immediately from its current state into the closed state. (Inherited from ICommunicationObject.)
Public methodSupported by Portable Class LibraryBeginClose(AsyncCallback, Object)Begins an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.)
Public methodSupported by Portable Class LibraryBeginClose(TimeSpan, AsyncCallback, Object)Begins an asynchronous operation to close a communication object with a specified timeout. (Inherited from ICommunicationObject.)
Public methodSupported by Portable Class LibraryBeginOpen(AsyncCallback, Object)Begins an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.)
Public methodSupported by Portable Class LibraryBeginOpen(TimeSpan, AsyncCallback, Object)Begins an asynchronous operation to open a communication object within a specified interval of time. (Inherited from ICommunicationObject.)
Public methodSupported by Portable Class LibraryClose()Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.)
Public methodSupported by Portable Class LibraryClose(TimeSpan)Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.)
Public methodSupported by Portable Class LibraryCreateChannel(EndpointAddress)Creates a channel of a specified type to a specified endpoint address.
Public methodSupported by Portable Class LibraryCreateChannel(EndpointAddress, Uri)Creates a channel of a specified type to a specified endpoint address and transport address to which messages are sent.
Public methodSupported by Portable Class LibraryEndCloseCompletes an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.)
Public methodSupported by Portable Class LibraryEndOpenCompletes an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.)
Public methodSupported by Portable Class LibraryGetProperty<T>Returns a typed object requested, if present, from the appropriate layer in the channel stack. (Inherited from IChannelFactory.)
Public methodSupported by Portable Class LibraryOpen()Causes a communication object to transition from the created state into the opened state. (Inherited from ICommunicationObject.)
Public methodSupported by Portable Class LibraryOpen(TimeSpan)Causes a communication object to transition from the created state into the opened state within a specified interval of time. (Inherited from ICommunicationObject.)
Top

  NameDescription
Public eventSupported by Portable Class LibraryClosedOccurs when the communication object completes its transition from the closing state into the closed state. (Inherited from ICommunicationObject.)
Public eventSupported by Portable Class LibraryClosingOccurs when the communication object first enters the closing state. (Inherited from ICommunicationObject.)
Public eventSupported by Portable Class LibraryFaultedOccurs when the communication object first enters the faulted state. (Inherited from ICommunicationObject.)
Public eventSupported by Portable Class LibraryOpenedOccurs when the communication object completes its transition from the opening state into the opened state. (Inherited from ICommunicationObject.)
Public eventSupported by Portable Class LibraryOpeningOccurs when the communication object first enters the opening state. (Inherited from ICommunicationObject.)
Top

Implementing the IChannelFactory<TChannel> contract allows users to create multiple channels of a given type without having to specify the channel type each time. In other words, defining the channel type as a generic parameter for the channel factory implementing the IChannelFactory<TChannel> interface means that it is not necessary to pass the type into the CreateChannel methods. If users want to create different channel types, they can create additional channel factories for each type of channel required. The CreateChannel(EndpointAddress, Uri) overload allows you to distinguish the address to which the message is initially sent from the ultimate destination. For a discussion of addressing, see the Endpoint Addresses topic.

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

.NET for Windows Phone apps

Supported in: Windows Phone 8.1, Windows Phone Silverlight 8.1, Windows Phone Silverlight 8

Portable Class Library

Supported in: Portable Class Library
Show:
© 2015 Microsoft