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IInputChannel.BeginReceive Method (TimeSpan, AsyncCallback, Object)

Begins an asynchronous operation to receive a message that has a specified time out and state object associated with it.

Namespace:  System.ServiceModel.Channels
Assembly:  System.ServiceModel (in System.ServiceModel.dll)

IAsyncResult BeginReceive(
	TimeSpan timeout,
	AsyncCallback callback,
	Object state
)

Parameters

timeout
Type: System.TimeSpan
The Timespan that specifies the interval of time to wait for a message to become available.
callback
Type: System.AsyncCallback
The AsyncCallback delegate that receives the notification of the asynchronous operation completion.
state
Type: System.Object
An object, specified by the application, that contains state information associated with the asynchronous operation.

Return Value

Type: System.IAsyncResult
The IAsyncResult that references the asynchronous receive operation.

ExceptionCondition
TimeoutException

The specified timeout is exceeded before the operation is completed.

ArgumentOutOfRangeException

The timeout specified is less than zero.

Use the asynchronous BeginReceive() method when you want the application processing to continue without waiting for the request to be received. Use the synchronous Receive method when it is acceptable for the current thread to be blocked until the request message is received or the interval of time specified by the timeout has been exceeded. The asynchronous operation is available with or without an explicit timeout.

The operation is not complete until either a message becomes available in the channel or the time out occurs.

Notes to Implementers

The operation throws a TimeoutException if the specified timeout is exceeded before it completes.

The following code shows how to implement this method.

Silverlight

Supported in: 5, 4, 3

Silverlight for Windows Phone

Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0

XNA Framework

Supported in: Windows Phone OS 7.0

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

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