GraphicsException Hierarchy
The following table lists the classes derived from Microsoft.WindowsMobile.DirectX.Direct3D.GraphicsException .
Derived Classes
Class | Description |
---|---|
Microsoft.WindowsMobile.DirectX.Direct3D.AlreadyLockedException | The exception that is thrown when an attempt is made to lock a resource that is already locked. |
Microsoft.WindowsMobile.DirectX.Direct3D.DeviceLostException | The device has been lost but cannot be reset at this time. Therefore, rendering is not possible. |
Microsoft.WindowsMobile.DirectX.Direct3D.DeviceNotResetException | The device has been lost but can be reset at this time. |
Microsoft.WindowsMobile.DirectX.Direct3D.DriverInternalErrorException | Internal driver error. Applications should generally shut down when receiving this error. |
Microsoft.WindowsMobile.DirectX.Direct3D.DriverInvalidCallException | The driver reports that the current method call is invalid. |
Microsoft.WindowsMobile.DirectX.Direct3D.DriverUnsupportedException | The driver is unsupported. |
Microsoft.WindowsMobile.DirectX.Direct3D.InvalidCallException | The method call is invalid. |
Microsoft.WindowsMobile.DirectX.Direct3D.InvalidDeviceException | The requested device type is not valid. |
Microsoft.WindowsMobile.DirectX.Direct3D.MemoryPoolEmptyException | The exception that is thrown when there is no available memory. |
Microsoft.WindowsMobile.DirectX.Direct3D.MoreDataException | The exception that is thrown when more data is available than the specified buffer size can hold. |
Microsoft.WindowsMobile.DirectX.Direct3D.NotAvailableException | The exception that is thrown when the device does not support the queried technique. |
Microsoft.WindowsMobile.DirectX.Direct3D.NotFoundException | The exception that is thrown when the device does not support the queried technique. |
See Also
Reference
GraphicsException Class
GraphicsException Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace