GraphicsException Hierarchy

The following table lists the classes derived from Microsoft.WindowsMobile.DirectX.Direct3D.GraphicsException .

Derived Classes

Class Description
Microsoft.WindowsMobile.DirectX.Direct3D.AlreadyLockedException The exception that is thrown when an attempt is made to lock a resource that is already locked.
Microsoft.WindowsMobile.DirectX.Direct3D.DeviceLostException The device has been lost but cannot be reset at this time. Therefore, rendering is not possible.
Microsoft.WindowsMobile.DirectX.Direct3D.DeviceNotResetException The device has been lost but can be reset at this time.
Microsoft.WindowsMobile.DirectX.Direct3D.DriverInternalErrorException Internal driver error. Applications should generally shut down when receiving this error.
Microsoft.WindowsMobile.DirectX.Direct3D.DriverInvalidCallException The driver reports that the current method call is invalid.
Microsoft.WindowsMobile.DirectX.Direct3D.DriverUnsupportedException The driver is unsupported.
Microsoft.WindowsMobile.DirectX.Direct3D.InvalidCallException The method call is invalid.
Microsoft.WindowsMobile.DirectX.Direct3D.InvalidDeviceException The requested device type is not valid.
Microsoft.WindowsMobile.DirectX.Direct3D.MemoryPoolEmptyException The exception that is thrown when there is no available memory.
Microsoft.WindowsMobile.DirectX.Direct3D.MoreDataException The exception that is thrown when more data is available than the specified buffer size can hold.
Microsoft.WindowsMobile.DirectX.Direct3D.NotAvailableException The exception that is thrown when the device does not support the queried technique.
Microsoft.WindowsMobile.DirectX.Direct3D.NotFoundException The exception that is thrown when the device does not support the queried technique.

See Also

Reference

GraphicsException Class
GraphicsException Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Mobile Direct3D Programming