BaseMesh Hierarchy

The following table lists the classes derived from Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh .

Derived Classes

Class Description
Microsoft.WindowsMobile.DirectX.Direct3D.CustomVertex Defines various custom fixed-format vertex types. This class cannot be inherited.
Microsoft.WindowsMobile.DirectX.Direct3D.D3DX Contains default constant values for Direct3D extensions. This class cannot be inherited.
Microsoft.WindowsMobile.DirectX.Direct3D.Device The parent object of all graphical objects in the scene.
Microsoft.WindowsMobile.DirectX.Direct3D.DisplayModeCollection Manipulates a collection of DisplayMode structures. This class cannot be inherited.
Microsoft.WindowsMobile.DirectX.Direct3D.Font Encapsulates the textures and resources needed to render a specific font on a specific device.
Microsoft.WindowsMobile.DirectX.Direct3D.Geometry Contains a collection of math-related functions. This class cannot be inherited.
Microsoft.WindowsMobile.DirectX.Direct3D.Light Defines a set of lighting properties.
Microsoft.WindowsMobile.DirectX.Direct3D.LightFixed Represents a set of lighting properties. This class cannot be inherited.
Microsoft.WindowsMobile.DirectX.Direct3D.LightsCollection Defines a collection of lights.
Microsoft.WindowsMobile.DirectX.Direct3D.LightsFixedCollection Defines a collection of lights. This class cannot be inherited.
Microsoft.WindowsMobile.DirectX.Direct3D.Manager Provides information about the environment, and enumerates and retrieves device capabilities.
Microsoft.WindowsMobile.DirectX.Direct3D.Mesh Manipulates mesh objects.
Microsoft.WindowsMobile.DirectX.Direct3D.PresentParameters Describes the presentation parameters.
Microsoft.WindowsMobile.DirectX.Direct3D.RenderStateManager Defines device render states.
Microsoft.WindowsMobile.DirectX.Direct3D.Resource Queries and prepares resources.

See Also

Reference

BaseMesh Class
BaseMesh Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Mobile Direct3D Programming