BaseMesh Hierarchy
The following table lists the classes derived from Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh .
Derived Classes
Class | Description |
---|---|
Microsoft.WindowsMobile.DirectX.Direct3D.CustomVertex | Defines various custom fixed-format vertex types. This class cannot be inherited. |
Microsoft.WindowsMobile.DirectX.Direct3D.D3DX | Contains default constant values for Direct3D extensions. This class cannot be inherited. |
Microsoft.WindowsMobile.DirectX.Direct3D.Device | The parent object of all graphical objects in the scene. |
Microsoft.WindowsMobile.DirectX.Direct3D.DisplayModeCollection | Manipulates a collection of DisplayMode structures. This class cannot be inherited. |
Microsoft.WindowsMobile.DirectX.Direct3D.Font | Encapsulates the textures and resources needed to render a specific font on a specific device. |
Microsoft.WindowsMobile.DirectX.Direct3D.Geometry | Contains a collection of math-related functions. This class cannot be inherited. |
Microsoft.WindowsMobile.DirectX.Direct3D.Light | Defines a set of lighting properties. |
Microsoft.WindowsMobile.DirectX.Direct3D.LightFixed | Represents a set of lighting properties. This class cannot be inherited. |
Microsoft.WindowsMobile.DirectX.Direct3D.LightsCollection | Defines a collection of lights. |
Microsoft.WindowsMobile.DirectX.Direct3D.LightsFixedCollection | Defines a collection of lights. This class cannot be inherited. |
Microsoft.WindowsMobile.DirectX.Direct3D.Manager | Provides information about the environment, and enumerates and retrieves device capabilities. |
Microsoft.WindowsMobile.DirectX.Direct3D.Mesh | Manipulates mesh objects. |
Microsoft.WindowsMobile.DirectX.Direct3D.PresentParameters | Describes the presentation parameters. |
Microsoft.WindowsMobile.DirectX.Direct3D.RenderStateManager | Defines device render states. |
Microsoft.WindowsMobile.DirectX.Direct3D.Resource | Queries and prepares resources. |
See Also
Reference
BaseMesh Class
BaseMesh Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace