Was this page helpful?
Your feedback about this content is important. Let us know what you think.
Additional feedback?
1500 characters remaining
Export (0) Print
Expand All
Important This document may not represent best practices for current development, links to downloads and other resources may no longer be valid. Current recommended version can be found here.

Storage Location of Objects

The C++ standard requires complete C++ objects to have unique storage locations. However with Visual C++, there are cases where types without data members will share a storage location with other types for the lifetime of the object.

Community Additions

© 2015 Microsoft