VCCodeModel::AddEnum Method (String^, Object^, Object^, Object^, vsCMAccess)
Creates a new enumeration code construct and inserts the code in the correct location.
Assembly: Microsoft.VisualStudio.VCCodeModel (in Microsoft.VisualStudio.VCCodeModel.dll)
CodeEnum^ AddEnum( String^ Name, Object^ Location, Object^ Position, Object^ Bases, vsCMAccess Access = vsCMAccess::vsCMAccessDefault )
Parameters
- Name
-
Type:
System::String^
Required. The name of the enum to add.
- Location
-
Type:
System::Object^
Required. The path and file name for the new enum definition. Depending on the language, the file name is either relative or absolute to the project file. The file is added to the project if it is not already a project item. If the file cannot be created and added to the project, then AddEnum fails.
- Position
-
Type:
System::Object^
Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.
If the value is a Long, then AddEnum indicates the element after which to add the new element.
Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.
- Bases
-
Type:
System::Object^
Optional. Default = Nothing. A variant that holds a SafeArray of fully qualified type names or CodeType objects that specify the underlying type of the new enum.
- Access
-
Type:
EnvDTE::vsCMAccess
Optional. A vsCMAccess constant.
The correctness of the arguments is determined by the language behind the code model. All languages ignore the Bases parameter.