Socket.EndReceive Method (IAsyncResult, SocketError)
Assembly: System (in system.dll)
public int EndReceive ( IAsyncResult asyncResult, /** @attribute OutAttribute() */ /** @ref */ SocketError errorCode )
An IAsyncResult that stores state information and any user defined data for this asynchronous operation.
A SocketError object that stores the socket error.
Return ValueThe number of bytes received.
asyncResult is a null reference (Nothing in Visual Basic).
asyncResult was not returned by a call to the BeginReceive method.
EndReceive was previously called for the asynchronous read.
An error occurred when attempting to access the socket. See the Remarks section for more information.
The Socket has been closed.
The EndReceive method completes the asynchronous read operation started in the BeginReceive method.
Before calling BeginReceive, you need to create a callback method that implements the AsyncCallback delegate. This callback method executes in a separate thread and is called by the system after BeginReceive returns. The callback method must accept the IAsyncResult returned by the BeginReceive method as a parameter.
Within the callback method, call the AsyncState method of the IAsyncResult to obtain the state object passed to the BeginReceive method. Extract the receiving Socket from this state object. After obtaining the Socket, you can call the EndReceive method to successfully complete the read operation and return the number of bytes read.
The EndReceive method will block until data is available. If you are using a connectionless protocol, EndReceive will read the first enqueued datagram available in the incoming network buffer. If you are using a connection-oriented protocol, the EndReceive method will read as much data as is available up to the number of bytes you specified in the size parameter of the BeginReceive method. If the remote host shuts down the Socket connection with the Shutdown method, and all available data has been received, the EndReceive method will complete immediately and return zero bytes.
To obtain the received data, call the AsyncState method of the IAsyncResult, and extract the buffer contained in the resulting state object.
If you receive a SocketException, use the SocketException.ErrorCode property to obtain the specific error code. After you have obtained this code, refer to the Windows Sockets version 2 API error code documentation in the MSDN library for a detailed description of the error.
All I/O initiated by a given thread is canceled when that thread exits. A pending asynchronous operation can fail if the thread exits before the operation completes.
This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing.
Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter EditionThe Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.