GraphicsPath::AddCurve Method (array<Point>^, Int32, Int32, Single)
Adds a spline curve to the current figure.
Assembly: System.Drawing (in System.Drawing.dll)
public: void AddCurve( array<Point>^ points, int offset, int numberOfSegments, float tension )
Parameters
- points
-
Type:
array<System.Drawing::Point>^
An array of Point structures that represents the points that define the curve.
- offset
-
Type:
System::Int32
The index of the element in the points array that is used as the first point in the curve.
- numberOfSegments
-
Type:
System::Int32
A value that specifies the amount that the curve bends between control points. Values greater than 1 produce unpredictable results.
- tension
-
Type:
System::Single
A value that specifies the amount that the curve bends between control points. Values greater than 1 produce unpredictable results.
The user must keep the original points if they are needed. The original points are converted to cubic Bézier control points internally, therefore there is no mechanism for returning the original points.
The curve begins at the point in the array specified by the offset parameter and includes the number of points (segments) specified by numberOfSegments.
The following code example is designed for use with Windows Forms, and it requires PaintEventArgse, an OnPaint event object. The code performs the following actions:
Creates an array of four points (representing a cardinal spline).
Creates a path and using the array of points, adds the curve to the path.
Draws the path to the screen.
Notice that while the array holds four points, there are only three segments, which is the number specified in the third argument of the call to AddCurve.
private: void AddCurveExample( PaintEventArgs^ e ) { // Create some points. Point point1 = Point(20,20); Point point2 = Point(40,0); Point point3 = Point(60,40); Point point4 = Point(80,20); // Create an array of the points. array<Point>^ curvePoints = {point1,point2,point3,point4}; // Create a GraphicsPath object and add a curve. GraphicsPath^ myPath = gcnew GraphicsPath; myPath->AddCurve( curvePoints, 0, 3, 0.8f ); // Draw the path to the screen. Pen^ myPen = gcnew Pen( Color::Black,2.0f ); e->Graphics->DrawPath( myPen, myPath ); }
Available since 1.1