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BindingList.AllowNew Property

Gets or sets a value indicating whether you can add items to the list using the AddNew method.

Namespace: System.ComponentModel
Assembly: System (in system.dll)

public bool AllowNew { get; set; }
/** @property */
public boolean get_AllowNew ()

/** @property */
public void set_AllowNew (boolean value)

public function get AllowNew () : boolean

public function set AllowNew (value : boolean)

Not applicable.

Property Value

true if you can add items to the list with the AddNew method; otherwise, false. The default depends on the underlying type contained in the list.

The AllowNew property is typically used by other components to determine if the creation of new items is allowed. AllowNew defaults to true if the type contained in the list has a default constructor or the AddingNew event is handled. If the AddingNew event is not handled or the list type does not have a default constructor, then AllowNew defaults to false.

If AllowNew is explicitly set, the set value will always be used by bound objects to determine if new items can be added to the list. Whether AllowNew is true or false, new items can be added by explicitly calling AddNew if the list type has a default constructor or the AddingNew event is handled. In addition, setting AllowNew causes a ListChanged event of type Reset to occur.

The following code example demonstrates how to set the AllowNew property. For the complete example, see the BindingList class overview topic.

// Declare a new BindingListOfT with the Part business object.
BindingList<Part> listOfParts; 
private void InitializeListOfParts()
    // Create the new BindingList of Part type.
    listOfParts = new BindingList<Part>();
    // Allow new parts to be added, but not removed once committed.        
    listOfParts.AllowNew = true;
    listOfParts.AllowRemove = false;

    // Raise ListChanged events when new parts are added.
    listOfParts.RaiseListChangedEvents = true;

    // Do not allow parts to be edited.
    listOfParts.AllowEdit = false;
    // Add a couple of parts to the list.
    listOfParts.Add(new Part("Widget", 1234));
    listOfParts.Add(new Part("Gadget", 5647));

Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0, 2.0

.NET Compact Framework

Supported in: 2.0

XNA Framework

Supported in: 1.0

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