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TextureTransform Enumeration
Visual Studio 2008
Defines texture-stage state values.
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
| Member name | Description | |
|---|---|---|
![]() | Disable | Texture coordinates are passed directly to the rasterizer. |
![]() | Count1 | 1-D texture coordinates are passed to the rasterizer. |
![]() | Count2 | 2-D texture coordinates are passed to the rasterizer. |
![]() | Count3 | 3-D texture coordinates are passed to the rasterizer. |
![]() | Projected | All texture coordinates are divided by the last element before being passed to the rasterizer. For example, if this flag is specified with the Count3 flag, the first and second texture coordinates are divided by the third coordinate before being passed to the rasterizer. |
This enumeration is used by the TextureTransform property of a TextureStateManager.
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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