TextureTransform Enumeration
.NET Framework 3.0
Defines texture-stage state values.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
| Member name | Description | |
|---|---|---|
![]() | Count1 | 1-D texture coordinates are passed to the rasterizer. |
![]() | Count2 | 2-D texture coordinates are passed to the rasterizer. |
![]() | Count3 | 3-D texture coordinates are passed to the rasterizer. |
![]() | Disable | Texture coordinates are passed directly to the rasterizer. |
![]() | Projected | All texture coordinates are divided by the last element before being passed to the rasterizer. For example, if this flag is specified with the Count3 flag, the first and second texture coordinates are divided by the third coordinate before being passed to the rasterizer. |
This enumeration is used by the TextureTransform property of a TextureStateManager.
Community Additions
ADD
Show:
