TextureTransform Enumeration
.NET Framework 2.0
Defines texture-stage state values.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
| Member name | Description | |
|---|---|---|
![]() | Count1 | 1-D texture coordinates are passed to the rasterizer. |
![]() | Count2 | 2-D texture coordinates are passed to the rasterizer. |
![]() | Count3 | 3-D texture coordinates are passed to the rasterizer. |
![]() | Disable | Texture coordinates are passed directly to the rasterizer. |
![]() | Projected | All texture coordinates are divided by the last element before being passed to the rasterizer. For example, if this flag is specified with the Count3 flag, the first and second texture coordinates are divided by the third coordinate before being passed to the rasterizer. |
This enumeration is used by the TextureTransform property of a TextureStateManager.
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Reference
Microsoft.WindowsMobile.DirectX.Direct3D NamespaceOther Resources
Mobile Direct3D ProgrammingCommunity Additions
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