Sprite.Draw Method (Texture, Vector3, Vector3, Int32)

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Adds a sprite to the list of batched sprites.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Sub Draw ( _
    srcTexture As Texture, _
    center As Vector3, _
    position As Vector3, _
    color As Integer _
)
'Usage
Dim instance As Sprite
Dim srcTexture As Texture
Dim center As Vector3
Dim position As Vector3
Dim color As Integer

instance.Draw(srcTexture, center, position, _
    color)
public void Draw(
    Texture srcTexture,
    Vector3 center,
    Vector3 position,
    int color
)
public:
void Draw(
    Texture^ srcTexture, 
    Vector3 center, 
    Vector3 position, 
    int color
)
member Draw : 
        srcTexture:Texture * 
        center:Vector3 * 
        position:Vector3 * 
        color:int -> unit 

Parameters

  • color
    Type: System.Int32
    Color value represented as an integer. The color and alpha channels are modulated by this value. A value of 16777215 maintains the original source color and alpha data.

Exceptions

Exception Condition
InvalidCallException

The method call is invalid. For example, a method's parameter may contain an invalid value.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Sprite Class

Sprite Members

Draw Overload

Microsoft.WindowsMobile.DirectX.Direct3D Namespace