Profile Enumeration
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
For a device to have Base functionality, it must be able to do the following:
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Accept all possible FVF (Flexible Vertex Format) combinations. While a device does not need to implement all features, such as four texture stages, it must be able to stride or access all FVF buffers.
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Implement world, view, and projection transformations.
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Draw all primitive types correctly according to Direct3D Mobile rasterization rules.
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Support both direct and index vertex buffer accesses.
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Support both 16-bit and 32-bit indexes.
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Support scene presentation from a swap effect.
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Support the creation and rasterization of an off-screen back buffer.
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Support the creation and locking of image surfaces, vertex buffers, and index buffers.
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Support clearing the back buffer and depth buffer.
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Support the Viewport transformation with clipping to the Viewport.
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Support either vertex or pixel fog.
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Support the ColorFill and StretchRectangle 2D operations.
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Support scissoring to the Viewport.
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Support for lighting, with optional support for specular lighting.
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
