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MeshOptions.VertexBufferWriteOnly Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Specifies whether WriteOnly of the Usage enumeration should be used for vertex buffers.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public ReadOnly Property VertexBufferWriteOnly As Boolean
    Get
'Usage
Dim instance As MeshOptions
Dim value As Boolean

value = instance.VertexBufferWriteOnly
public bool VertexBufferWriteOnly { get; }
public:
property bool VertexBufferWriteOnly {
    bool get ();
}
member VertexBufferWriteOnly : bool

Property Value

Type: System.Boolean
true if WriteOnly should be used, or false if it should not be used.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

MeshOptions Structure

MeshOptions Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace