Manager.CheckDepthStencilMatch Method

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Determines whether a depth stencil format is compatible with a render target format in a particular display mode.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Shared Function CheckDepthStencilMatch ( _
    adapter As Integer, _
    deviceType As DeviceType, _
    adapterFormat As Format, _
    renderTargetFormat As Format, _
    depthStencilFormat As DepthFormat _
) As Boolean
'Usage
Dim adapter As Integer
Dim deviceType As DeviceType
Dim adapterFormat As Format
Dim renderTargetFormat As Format
Dim depthStencilFormat As DepthFormat
Dim returnValue As Boolean

returnValue = Manager.CheckDepthStencilMatch(adapter, _
    deviceType, adapterFormat, renderTargetFormat, _
    depthStencilFormat)
public static bool CheckDepthStencilMatch(
    int adapter,
    DeviceType deviceType,
    Format adapterFormat,
    Format renderTargetFormat,
    DepthFormat depthStencilFormat
)
public:
static bool CheckDepthStencilMatch(
    int adapter, 
    DeviceType deviceType, 
    Format adapterFormat, 
    Format renderTargetFormat, 
    DepthFormat depthStencilFormat
)
static member CheckDepthStencilMatch : 
        adapter:int * 
        deviceType:DeviceType * 
        adapterFormat:Format * 
        renderTargetFormat:Format * 
        depthStencilFormat:DepthFormat -> bool 

Parameters

Return Value

Type: System.Boolean
true if the method succeeds; otherwise, false.

Remarks

The CheckDepthStencilMatch method enables applications to work with hardware that requires that certain depth formats work only with certain render target formats.

Examples

The following code example shows how to use CheckDeviceFormat method to validate a depth stencil format.

' check support for a Format.A16B16R16F render target
If Not Microsoft.WindowsMobile.DirectX.Direct3D.Manager.CheckDeviceFormat(0, DeviceType.Default, Format.A1R5G5B5, Usage.RenderTarget, ResourceType.BackBuffer, Format.A1R5G5B5) Then
    MsgBox("Supported")
End If
// check support for a Format.A16B16R16F render target
if (!Microsoft.WindowsMobile.DirectX.Direct3D.Manager.CheckDeviceFormat(0, DeviceType.Default, Format.A1R5G5B5,
                                  Usage.RenderTarget, ResourceType.BackBuffer,
                                  Format.A1R5G5B5))
    MessageBox.Show("Supported");

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Manager Class

Manager Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace