Light.Attenuation2 Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Retrieves or sets a value that specifies how light intensity changes over distance.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Property Attenuation2 As Single
    Get
    Set
'Usage
Dim instance As Light
Dim value As Single

value = instance.Attenuation2

instance.Attenuation2 = value
public float Attenuation2 { get; set; }
public:
property float Attenuation2 {
    float get ();
    void set (float value);
}
member Attenuation2 : float32 with get, set

Property Value

Type: System.Single
Value that specifies how light intensity changes over distance.

Exceptions

Exception Condition
InvalidCallException

The property value is invalid.

Remarks

This property represents the intensity value for light that rapidly dissipates. Attenuation2 represents an attenuation constant as a fixed-point value with the valid values range from zero to MaxValue. Attenuation values are ignored for directional lights. For non-directional lights, avoid setting all three attenuation values to 0.0 simultaneously.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Light Class

Light Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace