Compare Enumeration
.NET Framework 3.0
Represents the supported compare functions in the RenderStateManager class type.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
| Member name | Description | |
|---|---|---|
![]() | Always | Always pass the test. |
![]() | Equal | Accept the new pixel if its value is equal to the value of the current pixel. |
![]() | Greater | Accept the new pixel if its value is greater than the value of the current pixel. |
![]() | GreaterEqual | Accept the new pixel if its value is greater than or equal to the value of the current pixel. |
![]() | Less | Accept the new pixel if its value is less than the value of the current pixel. |
![]() | LessEqual | Accept the new pixel if its value is less than or equal to the value of the current pixel. |
![]() | Never | Always fail the test. |
![]() | NotEqual | Accept the new pixel if its value does not equal the value of the current pixel. |
The StencilFunction, AlphaFunction, and ZBufferFunction properties use this enumeration.
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