Does not involve any networking traffic, but can be used for split-screen
gaming on a single Xbox 360 console. Creating a local network session may also
make it easier to share code between local and online game modes.
Creates a local session with access to write to leaderboards
on the Xbox LIVE servers. This local session type allows guests or other Xbox LIVE player profiles to join the session.
Connect multiple Xbox 360 consoles or computers over a local subnet. These
machines do not require a connection to Xbox LIVE or any Xbox LIVE
accounts. However, connection to machines on different subnets is not allowed.
If you are a Creators Club developer testing your game, you can use this type to connect
an Xbox 360 console to a computer. However, cross-platform networking is not
supported in games distributed to non–Creators Club community players.
Uses the Xbox LIVE servers. This enables connection to other
machines over the Internet. It requires a Xbox LIVE Silver Membership for
Windows-based games or a Xbox LIVE Gold membership for Xbox 360 games.
Games in development will also require an XNA Creators Club premium membership. While in
trial mode, Indie games downloaded from Xbox LIVE Markeplace will not have access
to Xbox LIVE matchmaking.
All session matches are ranked. This option is available only for commercial
games that have passed Xbox LIVE certification. Due to the competitive nature of
the gameplay, this session type does not support join-in-progress.