Microsoft.Xna.Framework.Net Namespace
Contains classes that implement support for Xbox LIVE, multiplayer, and networking for XNA Framework games.
| Name | Description | |
|---|---|---|
![]() | AvailableNetworkSession | Describes a multiplayer session that can be joined. |
![]() | AvailableNetworkSessionCollection | Represents a collection of sessions available for joining. |
![]() | GameEndedEventArgs | Represents the arguments passed to a GameEnded event. |
![]() | GamerJoinedEventArgs | Represents the arguments passed to a GamerJoined event. |
![]() | GamerLeftEventArgs | Represents the arguments passed to a GamerLeft event. |
![]() | GameStartedEventArgs | Represents the arguments passed to a GameStarted event. |
![]() | HostChangedEventArgs | Represents the arguments passed to a HostChanged event. |
![]() | LocalNetworkGamer | Represents a local player in a network session. |
![]() | NetworkGamer | Represents a player in a network session. |
![]() | NetworkMachine | Represents a physical machine (such as single Xbox 360 console or Windows-based computer) that is participating in a multiplayer session. It can be used to detect when more than one NetworkGamer is playing on the same actual machine. |
![]() | NetworkSession | Represents a multiplayer game session. |
![]() | NetworkSessionEndedEventArgs | Represents the arguments passed to a SessionEnded event. These arguments are passed to event handlers when a session ends. |
![]() | NetworkSessionJoinException | Thrown if an error was encountered while joining a session. |
![]() | NetworkSessionProperties | Describes custom, game-specific information about a NetworkSession object. |
![]() | PacketReader | Provides common functionality for efficiently reading incoming network packets. |
![]() | PacketWriter | Provides common functionality for efficiently formatting outgoing network packets. |
![]() | QualityOfService | Describes the quality of the network connection between this machine and the host of a multiplayer session that was discovered with a matchmaking query. |
![]() | WriteLeaderboardsEventArgs | Represents the arguments passed to a WriteArbitratedLeaderboard. WriteUnarbitratedLeaderboard, or WriteTrueSkill event. |
| Name | Description | |
|---|---|---|
![]() | NetworkSessionEndReason | Defines the reason a session ended. |
![]() | NetworkSessionJoinError | Contains additional data about a NetworkSessionJoinException. |
![]() | NetworkSessionState | Defines the different states of a multiplayer session. |
![]() | NetworkSessionType | Defines the different types of a multiplayer session. |
![]() | SendDataOptions | Defines options for network packet transmission. |
Important |
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Games for Windows - LIVE is unavailable to finished games. This functionality is not included in the redistributable version of the XNA Framework. A game that attempts to use these components without XNA Game Studio installed will result in a GamerServicesNotAvailableException. |
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