GamePadDeadZone Enumeration

Specifies a type of dead zone processing to apply to Xbox 360 Controller analog sticks when calling GetState.

Namespace: Microsoft.Xna.Framework.Input
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

public enum GamePadDeadZone

 Member nameDescription
CircularThe combined X and Y position of each stick is compared to the dead zone. This provides better control than IndependentAxes when the stick is used as a two-dimensional control surface, such as when controlling a character's view in a first-person game.
IndependentAxesThe X and Y positions of each stick are compared against the dead zone independently. This setting is the default when calling GetState.
NoneThe values of each stick are not processed and are returned by GetState as "raw" values. This is best if you intend to implement your own dead zone processing.

Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone

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