Microsoft.Xna.Framework.Input Namespace
Contains classes to receive input from keyboard, mouse, and Xbox 360 Controller devices.
| Name | Description | |
|---|---|---|
![]() | GamePadButtons | Identifies whether buttons on an Xbox 360 Controller are pressed or released. |
![]() | GamePadCapabilities | Describes the capabilities of an Xbox 360 Controller, including controller type, and identifies if the controller supports voice. |
![]() | GamePadDPad | Identifies which directions on the directional pad of an Xbox 360 Controller are being pressed. |
![]() | GamePadState | Represents specific information about the state of an Xbox 360 Controller, including the current state of buttons and sticks. |
![]() | GamePadThumbSticks | Structure that represents the position of left and right sticks (thumbsticks) on an Xbox 360 Controller. |
![]() | GamePadTriggers | Structure that defines the position of the left and right triggers on an Xbox 360 Controller. |
![]() | KeyboardState | Represents a state of keystrokes recorded by a keyboard input device. |
![]() | MouseState | Represents the state of a mouse input device, including mouse cursor position and buttons pressed. |
| Name | Description | |
|---|---|---|
![]() | Buttons | Enumerates input device buttons. |
![]() | ButtonState | Identifies the state of a controller button. |
![]() | GamePadDeadZone | Specifies a type of dead zone processing to apply to Xbox 360 Controller analog sticks when calling GetState. |
![]() | GamePadType | Describes the type of a specified Xbox 360 Controller. |
![]() | Keys | Identifies a particular key on a keyboard. |
![]() | KeyState | Identifies the state of a keyboard key. |
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