GraphicsDeviceManager.PreferredBackBufferWidth Property

Gets or sets the preferred back-buffer width.

Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework.Game (in

public int PreferredBackBufferWidth { get; set; }

Property Value

The preferred back-buffer width.

Exception typeCondition
ArgumentOutOfRangeException BackBufferWidth is not greater than zero.

If you request a back-buffer resolution that is not supported by the output device, the XNA Framework automatically selects the highest resolution supported by the output device. For example, if a graphics back buffer with a resolution of 1920×1080 (1080p or 1080i) is created and displayed on a device with 480i resolution, the back buffer automatically is resized to 480i.

Xbox 360, Windows 7, Windows Vista, Windows XP

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