Was this page helpful?
Your feedback about this content is important. Let us know what you think.
Additional feedback?
1500 characters remaining
Texture2D Class
Collapse the table of content
Expand the table of content

Texture2D Class

Represents a 2D grid of texels.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

public class Texture2D : Texture

A texel represents the smallest unit of a texture that can be read from or written to by the GPU. A texel is composed of 1 to 4 components. Specifically, a texel may be any one of the available texture formats represented in the SurfaceFormat enumeration.

A Texture2D resource contains a 2D grid of texels. Each texel is addressable by a u, v vector. Since it is a texture resource, it may contain mipmap levels. Figure 1 shows a fully populated 2D texture resource.

Figure 1.  Texture2D Resource Architecture

Bb199316.texture2d(en-us,XNAGameStudio.40).png

This texture resource contains a 5 x 3 texture with three mipmap levels.

Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone 7

Community Additions

ADD
Show:
© 2015 Microsoft