SkinnedEffect Members

The following tables list the members exposed by the SkinnedEffect type.

Public MethodSkinnedEffectOverloaded. Creates a SkinnedEffect.

Public FieldMaxBonesThe maximum number of bones.

Public PropertyAlphaGets or sets the material alpha which determines its transparency. Range is between 1 (fully opaque) and 0 (fully transparent).
Public PropertyAmbientLightColorGets or sets the ambient color for a light, the range of color values is from 0 to 1.
Public PropertyCurrentTechnique(Inherited from Effect.)
Public PropertyDiffuseColorGets or sets the diffuse color for a material, the range of color values is from 0 to 1.
Public PropertyDirectionalLight0Gets the first directional light.
Public PropertyDirectionalLight1Gets the second directional light.
Public PropertyDirectionalLight2Gets the third directional light.
Public PropertyEmissiveColorGets or sets the emissive color for a material, the range of color values is from 0 to 1.
Public PropertyFogColorGets or sets the fog color, the range of color values is from 0 to 1.
Public PropertyFogEnabledGets or sets the fog enable flag.
Public PropertyFogEndGets or sets the maximum z value for fog.
Public PropertyFogStartGets or sets the minimum z value for fog.
Public PropertyGraphicsDevice(Inherited from GraphicsResource.)
Public PropertyIsDisposed(Inherited from GraphicsResource.)
Public PropertyName(Inherited from GraphicsResource.)
Public PropertyParameters(Inherited from Effect.)
Public PropertyPreferPerPixelLightingGets or sets the per-pixel prefer lighting flag.
Public PropertyProjectionGets or sets the projection matrix.
Public PropertySpecularColorGets or sets the specular color for a material, the range of color values is from 0 to 1.
Public PropertySpecularPowerGets or sets the material specular power.
Public PropertyTag(Inherited from GraphicsResource.)
Public PropertyTechniques(Inherited from Effect.)
Public PropertyTextureGets or sets the current texture.
Public PropertyViewGets or sets the view matrix.
Public PropertyWeightsPerVertexGets or sets the number of per-vertex skinning weights to evaluate, which is either 1, 2, or 4.
Public PropertyWorldGets or sets the world matrix.

Public MethodCloneCreates a clone of the current SkinnedEffect instance.
Public MethodDispose(Inherited from GraphicsResource.)
Public MethodEnableDefaultLightingSets up standard key, fill, and back lighting for a SkinnedEffect.
Public MethodEquals(Inherited from Object.)
Public MethodGetBoneTransformsGets the bone transform matrices for a SkinnedEffect.
Public MethodGetHashCode(Inherited from Object.)
Public MethodGetType(Inherited from Object.)
Public MethodSetBoneTransformsSets an array of bone transform matrices for a SkinnedEffect.
Public MethodToString(Inherited from GraphicsResource.)

Protected MethodDispose(Inherited from Effect.)
Protected MethodFinalize(Inherited from GraphicsResource.)
Protected MethodMemberwiseClone(Inherited from Object.)
Protected MethodOnApplyComputes derived parameter values immediately before applying the effect.

Public EventDisposing(Inherited from GraphicsResource.)

Community Additions