SamplerState.PointWrap Field

XNA Game Studio 4.0
Contains default state for point filtering and texture coordinate wrapping.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

public static readonly SamplerState PointWrap

This built-in state object has the following settings:

            
Filter = TextureFilter.Point,

AddressU = TextureAddressMode.Wrap,
AddressV = TextureAddressMode.Wrap,
AddressW = TextureAddressMode.Wrap,

Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone 7

Community Additions

ADD
Show: