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SamplerState.MipMapLevelOfDetailBias Property

Gets or sets the mipmap LOD bias. The default value is 0. A negative value indicates a larger mipmap level; a positive value indicates a smaller mipmap level.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

public float MipMapLevelOfDetailBias { get; set; }

Property Value

The mipmap LOD bias.

Mipmap LOD bias offsets the mipmap level from which a texture is sampled (the result is computed using trilinear texturing between the nearest two levels).

Xbox 360, Windows 7, Windows Vista, Windows XP

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