SamplerState.MipMapLevelOfDetailBias Property

Gets or sets the mipmap LOD bias. The default value is 0.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in

public float MipMapLevelOfDetailBias { get; set; }

Property Value

The mipmap LOD bias, which ranges from -1.0 to +1.0.

Mipmap LOD bias offsets the mipmap level from which a texture is sampled (the result is computed using trilinear texturing between the nearest two levels). A negative bias indicates a larger mipmap level; a positive bias indicates a smaller mipmap level.

Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone 7

Community Additions