SamplerState.AnisotropicWrap Field

Contains default state for anisotropic filtering and texture coordinate wrapping.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

public static readonly SamplerState AnisotropicWrap

This built-in state object has the following settings:

Filter = TextureFilter.Anisotropic,

AddressU = TextureAddressMode.Wrap,
AddressV = TextureAddressMode.Wrap,
AddressW = TextureAddressMode.Wrap,

Xbox 360, Windows 7, Windows Vista, Windows XP

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