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SamplerState.AnisotropicClamp Field
Contains default state for anisotropic filtering and texture coordinate clamping.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
public static readonly SamplerState AnisotropicClamp
Thisbuilt-in state object has the following settings:
Filter = TextureFilter.Anisotropic,
AddressU = TextureAddressMode.Clamp,
AddressV = TextureAddressMode.Clamp,
AddressW = TextureAddressMode.Clamp,
Xbox 360, Windows 7, Windows Vista, Windows XP