SamplerState.AnisotropicClamp Field

Contains default state for anisotropic filtering and texture coordinate clamping.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

public static readonly SamplerState AnisotropicClamp

Thisbuilt-in state object has the following settings:

            
Filter = TextureFilter.Anisotropic,

AddressU = TextureAddressMode.Clamp,
AddressV = TextureAddressMode.Clamp,
AddressW = TextureAddressMode.Clamp,

Xbox 360, Windows 7, Windows Vista, Windows XP

Community Additions

ADD
Show: