RenderTargetUsage Enumeration
Collapse the table of content
Expand the table of content

RenderTargetUsage Enumeration

Determines how render target data is used once a new render target is set.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

public enum RenderTargetUsage

 Member nameDescription
DiscardContentsAlways clears the render target data.
PlatformContentsEither clears or keeps the data, depending on the current platform. On Xbox 360, the render target will discard contents. On PC, the render target will discard if multisampling is enabled, and preserve the contents if not.
PreserveContentsAlways keeps the render target data.

Xbox 360, Windows XP SP2, Windows Vista, Zune

Community Additions

© 2015 Microsoft