RenderState.StencilWriteMask Property

Gets or sets the write mask applied to values written into the stencil buffer. The default mask is Int32.MaxValue.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

public int StencilWriteMask { get; set; }

Property Value

Value that represents the write mask to set or get.

Xbox 360, Windows XP SP2, Windows Vista