RenderState.CounterClockwiseStencilDepthBufferFail Property

Gets or sets the stencil operation to perform if the stencil test passes and the depth-buffer test fails for a counterclockwise triangle. The default is StencilOperation.Keep.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

public StencilOperation CounterClockwiseStencilDepthBufferFail { get; set; }

Property Value

The stencil operation to perform.

Xbox 360, Windows XP SP2, Windows Vista