PrimitiveType Enumeration
Collapse the table of content
Expand the table of content

PrimitiveType Enumeration

Defines how data in a vertex stream is interpreted during a draw call.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

public enum PrimitiveType

 Member nameDescription
LineListRenders the vertices as a list of isolated straight line segments; the count may be any positive integer.
LineStripRenders the vertices as a single polyline; the count may be any positive integer.
PointListRenders the vertices as a collection of isolated points. This value is unsupported for indexed primitives.
TriangleFanRenders the vertices as a triangle fan.
TriangleListRenders the specified vertices as a sequence of isolated triangles. Each group of three vertices defines a separate triangle. Back-face culling is affected by the current winding-order render state.
TriangleStripRenders the vertices as a triangle strip. The back-face culling flag is flipped automatically on even-numbered triangles.

Using triangle strips or triangle fans is often more efficient than using triangle lists because fewer vertices are duplicated.

Xbox 360, Windows XP SP2, Windows Vista

Community Additions

© 2015 Microsoft