ModelBone.Transform Property

Gets or sets the matrix used to transform this bone relative to its parent bone.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

public Matrix Transform { get; set; }

Property Value

The matrix used to transform this bone relative only to its parent bone.

Bb199538.caution(en-us,XNAGameStudio.31).gifCaution
Please note that the transform described by Transform does not describe the cumulative relationship of each mesh relative to all of its parent meshes in a Model, just the immediate parent of the mesh. For this information, please see CopyAbsoluteBoneTransformsTo.

For a demonstration of how to use the transforms for the parent bones of a model mesh to set the position of the mesh parts, please see How To: Render a Model.

Xbox 360, Windows XP SP2, Windows Vista

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